And for those who still can’t manage to find an effective way to cut through the difficulty, there’s an ‘easy’ mode you can select at the start to soften things up quite a bit. It also helps that at the start of every run, a few of the weapons will be randomly selected to have an upgrade right off the bat, which encourages you to branch out and try different playstyles on each new attempt. Some may be put off by this high difficulty, but we found it to be quite manageable once you get a better idea of how the mechanics of various weapons work. For example, the scythe is a powerful close-quarters weapon designed around brief bursts of rapid swipes, but the game doesn’t explicitly tell you that each swipe can also delete any enemy projectiles flying your way, which gives it some nice defensive utility that many other weapons lack.Īs you can probably guess, it is very easy to die in Lone Ruin, and this isn’t a roguelite akin to Hades or Rogue Legacy where you can carry over progress between runs to make later ones easier. Plus, there are some unmentioned benefits and mechanics that you simply learn through discovery. It takes a few runs before you start to get a sense of which weapons and abilities are most preferable, but it feels great once you get some good synergies going and can spot the best upgrades when they pop up. Nearly every room ends with you being given a choice between two rooms to challenge next, with each one having its upgrade listed on the door before you step through. None of these upgrades are game-changing, but we appreciated how they give you the ability to pursue a targeted build for your character. Sometimes this is just topping off your health, while other times it can be a new weapon or an upgrade to an existing one. If you manage to survive a fight, you’ll then be granted a welcome upgrade to give you a bit more of a fighting chance. Luckily, your character is pretty light on their feet, and they also have a dash move on a small cooldown that can grant a few i-frames of respite while you reposition.Ĭaptured on Nintendo Switch (Handheld/Undocked) Some enemies can shoot lasers and projectiles while others may explode on contact, and when things really heat up, there’s scarcely a square inch of space to be found onscreen where your character won’t be hurt. Most enemies go down after just a few shots, but the tricky part comes in with how easily you can get swarmed by them. A typical run involves you entering a room, clearing out all waves of enemies, collecting the reward (if you survive), then moving on to the next room. Lone Ruin is all about the gameplay, which is equal parts thrilling and simple. Though Lone Ruin doesn’t feel like it quite meets the bar its predecessor set, it still manages to be a raucously good time while it lasts. That same dark atmosphere and intense gameplay are present, but now things play out in 3D. Rahm's latest project is Lone Ruin, which feels in a lot of ways like a spiritual successor to that initial release. Considering it was mostly the work of just one man by the name of Hannes Rahm, Hell is Other Demons was an impressive achievement and a great example of a niche classic. Though it flew under a lot of radars, Cuddle Monster Games’ Hell is Other Demons was a standout platform shooter of 2019, featuring razor-sharp, ultra-tough action gameplay alongside a delicious neon aesthetic.
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